0
Loading
X0
Y0
Scroll0
Time0.0s
Scroll
Hi — I'm Vinoth Kannan Sivaraj. I started as a Mechanical Engineer, fell in love with spatial design, and never looked back.

Immersive Products for Precision. Deployed at Scale.

What started as curiosity about how machines work became a career building the systems that teach people to operate them. Today I lead XR product strategy, spatial UX, and cross-functional teams — designing immersive experiences for the Indian Air Force, government institutions, and national museums. Engineering gave me the precision. Design gave me the language. XR gave me the canvas.

VR Training Simulation Systems Government XR Spatial UX XR Product Management Mechanical Engineering
VK
Add portrait — src="your-photo.jpg"
Since 2018
XR · Product · Chennai
XR Product Manager & Designer
Vinoth Kannan Sivaraj
XR Product Management01
Spatial UX Design02
Immersive Simulation03
Cross-Functional Leadership04
Six years leading XR products from first brief to final deployment — across simulation, training, and institutional education.

I'm an XR Product Manager and Spatial UX Designer based in Chennai, India. I own the full product lifecycle — requirements discovery, roadmap definition, spatial UX design, cross-functional team leadership, and institutional delivery.

A background in Mechanical Engineering gives me an uncommon edge: I understand the systems I build for at a technical level. When I scope an aircraft maintenance simulation, I know how the hydraulic pack physically works. That precision tightens every decision in the product.

My work spans VR training simulators, government XR platforms, cultural heritage experiences, and vehicle simulation systems — all built for environments where accuracy is non-negotiable.

Currently exploring Senior XR Product Manager roles in simulation, immersive enterprise, or institutional training platforms — remote or hybrid.
Focus
XR Product Management · Spatial UX · Roadmapping
Sectors
Aviation & Military · Government · Cultural Heritage · Safety
HMD
Meta Quest 3 · HoloLens · HTC Vive · HP Reverb G2
Stack
Unity 6 · UE5 · Figma · Blender · Meta OpenXR · C#
Education
B.E. Mechanical Engineering · Sri Eshwar College
Location
Chennai, Tamil Nadu, India
0+
Years in XR
0+
Products Deployed
0+
Institutions Served
0+
HMD Platforms

Selected Cases

06 Projects ↗
VR TrainingAviation SimulationDefence
2022–2024
HTT-40 Computer-Based VR Training Simulation
Indian Air Force × Hindustan Aeronautics Limited × AFTC
View Case ↗
VR Training13 ModulesAerospace
2021–2022
C-130 Hercules VR Training Simulator
Indian Air Force
View Case ↗
Driving SimulationVehicle PhysicsSafety Training
2023–2024
Emergency Driving Simulator
Fire & Safety Training Division
View Case ↗
Tourism VRExperientialPublic Installation
2019
Tamil Nadu Tourism VR — Chennai Airport
Tamil Nadu Tourism Department
View Case ↗
Government XRCivic EducationPublic Sector
2020–2023
Government & Civic XR Experiences
Tamil Nadu Government · CMWSSB · CMFRI
View Case ↗
Cultural HeritageMuseum XRAR · VR
2021–2024
Museum & Cultural Heritage XR
Keezhadi Archaeological Museum · Chennai Museum
View Case ↗

Capabilities & Skills

Core · 01
XR Product Management
End-to-end ownership — roadmap definition, requirements gathering with domain SMEs, sprint planning, milestone reviews, and cross-functional delivery across design, development, and media teams.
Core · 02
Spatial UX Design
Interaction architecture for VR, AR, and MR — HUD system design, progressive disclosure, information hierarchy, and usability testing for immersive and high-cognitive-load environments.
Core · 03
Unity 6 & Unreal Engine 5
XR development in Unity 6 with Meta OpenXR, C# scripting, shader development, and performance optimisation. UE5 Chaos Vehicle physics for high-fidelity driving simulation.
Stakeholder Management
Institutional client engagement through complex procurement and delivery cycles with government and defence bodies.
HMD Delivery
Shipped products across Quest 3, HoloLens, HTC Vive, HP Reverb G2, and Mobile AR with platform-specific optimisation.
Figma & Blender
High-fidelity UX prototyping in Figma. Full 3D art pipeline in Blender — modelling, UV, PBR texturing, rigging, animation.
UX Research
SME discovery sessions, task analysis, information architecture, and iterative prototyping embedded throughout delivery.
3D Art & Engineering
CAD-informed hard-surface modelling for defence and industrial simulation with mechanical engineering precision.

Career Timeline

Since 2018
2019—
Now
Lead · Full-time
KS Smart Solutions, Chennai
Lead XR Designer & Head of Design
  • Own the full XR product lifecycle — requirements, roadmap, spatial UX, team coordination, and institutional sign-off across defence, government, and cultural sectors.
  • Lead a 6-person cross-functional division spanning Unity development, 3D art, media production, and content — end-to-end from concept to deployment.
  • Drive product strategy: SME discovery, scope definition, sprint planning, and stakeholder management through multi-phase institutional procurement cycles.
  • Established the XR HUD Colour System (HUD Cyan, Go Green, Caution Amber, Danger Red) — adopted as the division standard across all defence simulation products.
  • Authored the Simulator Software Suite DPR — a multi-crore institutional proposal for VR Trainee Stations, Instructor Control Station, and Motion Platform Driving Simulator.
XR Product ManagementRoadmappingStakeholder ManagementUnity 6Meta OpenXRFigmaTeam Leadership
2018
Jan–Aug · Freelance
Independent
Freelance 3D Artist
  • Hard surface and mechanical 3D modelling for industrial clients — UV mapping, PBR texturing, rigging, animation, and CAD-informed models for casting and machining.
BlenderHard Surface ModellingCAD
Get in Touch
WRITETOVINUU@GMAIL.COM
Based
Chennai, Tamil Nadu, India
Open to
Senior XR PM · Remote / Hybrid
Case Study