Immersive Products for Precision. Deployed at Scale.
What started as curiosity about how machines work became a career building the systems that teach people to operate them. Today I lead XR product strategy, spatial UX, and cross-functional teams — designing immersive experiences for the Indian Air Force, government institutions, and national museums. Engineering gave me the precision. Design gave me the language. XR gave me the canvas.
I'm an XR Product Manager and Spatial UX Designer based in Chennai, India. I own the full product lifecycle — requirements discovery, roadmap definition, spatial UX design, cross-functional team leadership, and institutional delivery.
A background in Mechanical Engineering gives me an uncommon edge: I understand the systems I build for at a technical level. When I scope an aircraft maintenance simulation, I know how the hydraulic pack physically works. That precision tightens every decision in the product.
My work spans VR training simulators, government XR platforms, cultural heritage experiences, and vehicle simulation systems — all built for environments where accuracy is non-negotiable.
Selected Cases
06 Projects ↗Capabilities & Skills
Career Timeline
Since 2018Now
- Own the full XR product lifecycle — requirements, roadmap, spatial UX, team coordination, and institutional sign-off across defence, government, and cultural sectors.
- Lead a 6-person cross-functional division spanning Unity development, 3D art, media production, and content — end-to-end from concept to deployment.
- Drive product strategy: SME discovery, scope definition, sprint planning, and stakeholder management through multi-phase institutional procurement cycles.
- Established the XR HUD Colour System (HUD Cyan, Go Green, Caution Amber, Danger Red) — adopted as the division standard across all defence simulation products.
- Authored the Simulator Software Suite DPR — a multi-crore institutional proposal for VR Trainee Stations, Instructor Control Station, and Motion Platform Driving Simulator.
- Hard surface and mechanical 3D modelling for industrial clients — UV mapping, PBR texturing, rigging, animation, and CAD-informed models for casting and machining.