Immersive Products for Precision. Deployed at Scale.
What started as curiosity about how machines work became a career building the systems that teach people to operate them. Today I lead XR product strategy, spatial UX, and cross-functional teams — designing immersive experiences for the Indian Air Force, government institutions, and national museums. Engineering gave me the precision. Design gave me the language. XR gave me the canvas.
I'm an XR Product Designer focused on building immersive products that solve complex real-world problems. From product strategy and spatial UX to execution and deployment, I lead the complete lifecycle of XR experiences for enterprise, government, and defence organizations.
With a background in Mechanical Engineering, I approach design through the lens of systems thinking. Understanding how machines work enables me to create simulations that are technically accurate, intuitive to use, and grounded in real operational workflows.
My work spans VR training simulators, government XR platforms, cultural heritage experiences, and vehicle simulation systems—delivering immersive solutions where precision, usability, and real-world accuracy are essential.
Selected Cases
06 Projects ↗Capabilities & Skills
Career Timeline
Since 2018Now
- Own the full XR product lifecycle — requirements, roadmap, spatial UX, team coordination, and institutional sign-off across defence, government, and cultural sectors.
- Lead a 6-person cross-functional division spanning Unity development, 3D art, media production, and content — end-to-end from concept to deployment.
- Drive product strategy: SME discovery, scope definition, sprint planning, and stakeholder management through multi-phase institutional procurement cycles.
- Established the XR HUD Colour System (HUD Cyan, Go Green, Caution Amber, Danger Red) — adopted as the division standard across all defence simulation products.
- Authored the Simulator Software Suite DPR — a multi-crore institutional proposal for VR Trainee Stations, Instructor Control Station, and Motion Platform Driving Simulator.
- Hard surface and mechanical 3D modelling for industrial clients — UV mapping, PBR texturing, rigging, animation, and CAD-informed models for casting and machining.